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Requirements TOC

High Level

ChefX3D is a toolkit for building 3D editors. It's expected these editors will form part of a larger application. Typically these editors will be customized for authoring certain types of content. This customization is expected to make it easier to author that content.

Most 3D editors take the tack of making a commmon platform that end-user developers add plugin functionality specific for their project. This gives a common look and capability which makes it easy for a 3D modeler to move between projects easily. However, this editing capability is not embeddable into another application. For real applications the editing portion is only a small task.

Some example editors this is designed for:

In general this toolkit should be able to create a general 3D editor like Cosmo Worlds or 3DS Max. But its not the central design sweet-spot.

Features expected by each milestone:

Specific Components


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Last Updated: $Date: 2007/03/28 17:12:15 $
Version: $Revision: 1.1 $